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Project-Not-Diablo

Project-Not-Diablo was a games project that I took part of during my time at Malmö University. This was a 2.5hp project where we as a 4 man group were tasked to create a game from scratch over the course of a few weeks.

Responsibilities:
Level Design
Co game designer
AI and combat designer

UI and camera

UI and camera

Rooms and corridors placed and connected with dungeon generation algorithm.

Rooms and corridors placed and connected with dungeon generation algorithm.

Handcrafted room used in the algorithm. #1

Handcrafted room used in the algorithm. #1

Handcrafted room used in the algorithm. #2

Handcrafted room used in the algorithm. #2

Handcrafted room used in the algorithm. #3

Handcrafted room used in the algorithm. #3

Handcrafted room used in the algorithm. #4

Handcrafted room used in the algorithm. #4